"I can totally pick you up, my dear. Just text me as you walk out the front door and be ready to go."
"Uh…" she audibly hesitates, "you're not gonna do something embarrassing are you?"
You pull back and stare at the phone. "Do you honestly think I'd do that do you?"
"No," you hear her mutter softly, "sorry."
"Not a problem, just let me know when you're ready, sweetheart."
You spend some of your free time in the morning and early afternoon practicing with the motorcycle to make sure that Diego's skills have come over correctly. Pulling Aelfie into the planning, she's helpful with getting the timing of some things correct; she doesn't quite understand how a motorcycle works, but apparently some warriors did similar things with horses, so the vague plan you have in mind isn't new to her.
You're already in place by the time you get the text from Amy telling you she's walking outside. Firing up the custom motorcycle you lane split at speed while disillusioned right until you're at the entrance to the school. As you pass the barrier you rev the engine higher and dispel the invisibility, appearing out of nowhere on a black-and-chrome steed with wheels of fire.
Amy has stopped part way down the stairs leading to the pick-up line and is gaping as you thread your way between cars. Your sexy jailbait girlfriend is wearing something like a Catholic-school-girl version of a Slytherin uniform, with a dark green plaid skirt, black tights or stockings, and a tight green sweater. The snake, charmed silver, is acting like a belt with its head draped over the curve of her hip.
You pull up right in front of the girl and smokejump to the step below her and hold out your hand. "Shall we, my dear?"
Eyes wide, Amy puts her hand in yours and you mime a kiss to the back before leading her down the rest of the stairs to the bike, standing upright in defiance of physics.
"You're not wearing your coat?" she murmurs out of the corner of her mouth.
"No, it'd catch on the back wheel. Problem?"
"All of the girls are staring at your ass!"
You chuckle and produce a helmet from thin air with your mask airbrushed on the front. Amy slides it on her head as you take her backpack and purse and 'magic them away' thanks to Aelfie.
With the helmet on you can talk to her via the enchantment on it. "And every man here is going to have wet dreams about your sexy self strutting down those stairs, so I think we're even." You lift her over the bike and her skirt rides up just enough to show you that she's wearing stockings and you don't bother to hold in your pleased groan. "Did Aelfie give those to you?"
"Yep." There might be a bit of smug in her tone, but you're okay with that.
Hopping on as well, you make sure she's holding on tight and rev the bike. A blonde streak resolves itself into Glory Girl hovering next to you and you hear Amy's irritated huff in your ear. "May I help you, Victoria?" you ask as you snag her hand and mime a kiss to it as well.
You and the bike get a once-over and a tiny lip nibble. "Are you seriously going to ride a motorcycle that's on fire all the way to the hospital?" Vicky asks.
You gently push the flying cape back a few feet. "Of course not, dear girl. We're going to fly."
Dumping the clutch the rear wheel squeals as it bursts into flame. Amy's arms squeeze you even harder as the front wheel comes off the ground and you wheelie for a hundred feet or so before the bike lifts off the pavement fully, trailing fire. The only noise you're getting from your passenger is a high-pitched squeal that you're unsure is good or bad, but you swing around to take another pass by the front of Arcadia and she loosens one hand long enough to wave at her sister before you move out of the airspace and disappear into smoke.
The portkey you'd queued up drops you above Brockton General's campus a second later, and you idle back down as you slowly glide in to a landing in front of the therapy center. Hopping off the bike again you turn to help your girlfriend off and get an almost-vibrating armful of Amy.
"That. Was. Awesome! Can we go driving normally sometime too?"
Swinging her around you hold her curvy body to you before reluctantly setting her down. "Sure. If you're really looking for something powerful between your legs other than me, I can even teach you to ride it."
Pulling her helmet off, you take her hand and walk towards the doors. Time to heal so you can play later.
-=-=-
The back-and-forth scan pattern that L'il Miss Nazi is flying sweeps just far enough so that they have a line of sight on one of Bitch's dogs. Victor has some kind of optic and immediately starts gesturing to the other two and heading directly for the warehouse.
The Undersiders walk back out and start getting onto their rides. Given that you can see in the dark and have super-senses, you're not sure what the visibility is for normal people.
Neville Nebeltrupp turns to the pile of rubble on the back of the platform and puts a hand on it. The junk shrinks and turns into missiles or rockets, all growing out of the rubble at an angle. Victor makes some gestures, and two of the rockets move to follow them, pivoting left and up before launching into the sky with a howling scream.
That seems to get Tattletale's attention, and the dogs get the spurs put to them. Seconds after they clear the area, the rockets hit and explode into clouds of oily smoke. The second set of rockets—launched moments after the first—hit ahead of the dogs and Tattletale is the only one to cover her face in time as the group charges through.
You apparate past them and watch as the dogs stumble out of the cloud and tag each cape as they emerge. Grue, in his motorcycle helmet, seems largely unaffected. Tattletale seems…okayish. Regent and Bitch are swaying and wiping at their eyes behind masks, but the dogs seem to have been the worst hit. There's a chorus of pained yelps and their heads toss as whatever they ran through apparently starts burning eyes and noses. Grue floods the area with more smoke—unfortunately a completely different color than what they ran through—as the group stumbles towards another warehouse that Tattletale points out.
The Nazi party has closed the distance some, and Nebel sends up another set of rockets that pepper the roof of the warehouse, blowing chunks out.
Inside the battered structure, the markers gather together and go… down somehow. You don't know if there's some kind of sewer entrance or smuggling tunnels or what, but they're below street level and halfway across the street before another ripple-fire of rockets tears the rest of the roof off.
Down the street you can see headlights from at least two vehicles approaching at speed.
You…Rune's platform seems close enough, so you smokejump to it and snatch the smaller wannabe-wizard, stunning her and apparating to the far roof in the space of two breaths.
Dropping the red-and-black-robed girl you turn and watch the platform perform a bellyflop from about thirty feet up. "Aelfie, take her to the lair and keep her stunned."
You smokejump down and stun both capes before flicking diagnostics at them. Nebel has two broken legs, a couple of cracked ribs, and a concussion from where he toppled over, but Victor is break-free, although he's going to be one big walking bruise. "Both of these guys too, Aelfie."
Nebel disappears as the first truck rolls up and four skinheads leap from the bed. "Get back you cocksucker!" one yells, brandishing a pistol one-handed.
A light mental touch lets you know exactly how much pressure there is on that trigger and where he's aiming. "Nah, mate."
He fires and you shield even though the shot would have gone wide right. You laugh and smokejump behind the group, stunning them and the two guys in the truck before turning to face the van that's coming up on you. You hit it with a transfiguration and meld all the doors shut and windows up and charm the glass unbreakable. Almost immediately after there's a muzzle flash and everyone visible clutches their ears and (probably) screams.
Fucking idiots.
You look back and see that Victor has been popped away by your elf. Walking over to the van you lift it up on a platform of asphalt to keep them from driving off and burn a copy of your mask into both sides. Taking a couple of pictures you wave to the gesturing idiots inside, stick the other idiots in the bed of the bed of the truck and smokejump away to check in on the Undersiders.
Their tracers are a block away when you catch up. They're inside a different building and recovering. The dogs are out of their meatsuits and seem to be unaffected now, while Regent and Bitch have wet cloths and are dabbing at their eyes. Tattletale is doing the same while talking into a phone. Grue is stalking around, hands flexing and leaking little bits of smoke as he tries to stand guard. They'll probably be fine waiting for a pick-up, right?
[X][Undersiders] Offer a heal
[X][Undersiders] Just leave
[X][Undersiders] Write-in
Back at your lair you transfigure three cells, silence them, charm them impenetrable, and heal the major injuries of the two guys. You also remove hidden weapons and possible tracking devices, and ensure the phones you took from them are turned off, although with the unplottable wards you put up yesterday your phone no longer seemed to be able to find you when you were under the wards.
You do a quick scan of Rune's head—as you vaguely remember from her backstory her family had stopped being obviously racist, but she fell back in with the hardline parts of the Herren clan. After being more-or-less pushed off on Kaiser by her uncle for money and status, she's actually wondering if all of this bullshit is worth it. Make no mistake, she's still racist as hell, but she's increasingly convinced that what Kaiser's doing isn't advancing white supremacy, but instead just pissing around accomplishing nothing.
Nebeltrupp is actually one of Derek's cousins—Nick—having triggered only recently. Apparently the Herren clan has a method to kinda force triggers that involves what you would consider a redneck spirit quest, drugs, and something like hypnotherapy. You suspect the work of a Master of some kind, because a quick skim of his memories shows him at a meeting of the clan about a month ago and then he's suddenly living a WWII war highlight reel with explosions and the entire Red Army closing in on him. He gets shot and his squadmates are all wounded and about to die when he snaps and triggers. And apparently he was actually shot, you know, for verisimilitude.
You saved Victor for last. The skill leech is a pretty true believer in white supremacy, actually loved his original fiancee, and goes out of his way to target non-whites with his knowledge vampire powers. He and Othala have a rocky marriage—neither wanted it, but Joseph's (his real name's) power was unique enough that the Herren clan wanted him brought into the fold.
Joseph has a fancy-sounding job title as part of the HR department in Medhall that lets him go anywhere he wants in the building and make numerous trips outside the city. He's used this to meet with other pharmaceutical researchers working with other companies to try and recruit them and drained their knowledge partially or completely. This is also when he has affairs—he has all the skill in the world to hide the fact that he sleeps around, but prefers not to.
You brain dump Victor, but the sheer weight of the random-ass skills he has accumulated means it's going to take a while to filter all of them into your consciousness. It's late enough tonight that you really don't feel like trying to chain-apparate to New York to turn them over would be a good idea since you have a meeting tomorrow morning, so you make sure Aelfie is willing to watch them and turn in for the night. Perhaps you can delegate turning them over to Calle in the morning as well…
[X][Prisoners] Talk to Quinn Calle and let him handle contacting the NY PRT
[X][Prisoners] Hold them for a while longer and talk to one or more of them
-[X]Which prisoner?
-[X]What do you ask?
[X][Prisoners] Call Templeton and ask her opinion on what to do with them
[X][Prisoners] Call NY PRT and see how they want to pick them up (original vote)
[X][Prisoners] Write-in
AN: I'm not particularly happy with this, but it's written. Maybe we can finally get the rest of the week rolling.
Victor is (and I quote) 'An exceedingly accomplished martial artist, orator, singer, musician, dancer, fencer, gunman, sniper, pilot, driver, chess player, go player and computer hacker, among other things.' Additionally, he's drained people of knowledge of things like chemistry and biology of various levels, as well as a myriad of random things like animal training that he may have used once or twice and never needed again. I'll just start assuming you have (at least) basic knowledge of most skills once you're finished digesting all of his memories.You text Quinn that you captured three E88 capes and that the local joint's full, does he have any contacts with the NY PRT?
There a bit of back-and-forth, but he does know a guy, so he does his thing while you set up cameras to record the napping Nazis and make sure they have food, water, some random books, and a nook to use the bathroom in, even if the toilets just use conjured water and vanish waste. You also stick notes giving a simple description of what's going to happen ('You are being monitored, do not try to escape or you will be rendered unconscious, you will be turned in to the NY PRT as soon as arrangements are made. Have a great day!'), and retire to bed.
In the morning you hop over to check them out and Nebel is unconscious, having apparently tried to use one of the walls to create rockets with, Victor is meticulously going over every inch of the place to try and find a way to break out, and Rune has her face in a book. You'd assume that she wasn't bothered by her predicament if her grip on the old novel wasn't white-knuckled and she didn't seem to be turning pages at all. None of the cages face each other, so they don't know for sure if the others got away or not.
[X][Jail] Interact with Rune
[X][Jail] Interact with Victor
[X][Jail] Interact with Nebeltrupp
[X][Jail] Don't interact
[X][Jail] Write-in
(They're still going to be turned over to the PRT, but if you have a question you want to ask them, do it now.)
You fire off a text to both Laserdream and Panacea about your houseguests, and that they shouldn't interact with them because they were being recorded. You don't get a response from Amy, as class is in session, but your college girlfriend seems exasperated with you having gotten into a fight without backup. Your response that they had to know you were there for it to be a fight doesn't calm her down any.
You're in your history class at the same time you're picking up Quinn from his office. "It's early enough that we're going to hop from here to the roof of a building near the DA's office so you get a feel for things first. I don't want you feeling anything less than confident about your landing."
Quinn, hair slicked back and his suit game on point, swallows nervously. "I'd appreciate it."
To distract him you ask about the NY PRT branch. "They'll be ready to receive them any time today."
"After lunch I'd think," you offer. "And I'm videoing them in the cells I created, but let's not mention that part if we don't have to."
"…do they know they're being recorded?"
"Yep," you show him the paper that you put on the outside of the glass. "I want to see if they accuse me of anything."
"It is generally a good idea not to give law enforcement anything more than the bare minimum they ask for and even then only grudgingly, but that's generally when you're on the other side, you know."
You shrug and hold out an arm. "Grab on and let's test this." You hit your lawyer with an anti-nausea and apparate as soon as he holds on tight enough.
Appearing about a block away from the high-rise that the DA operates out of, Quinn jerks and blinks. "That was unpleasant. Not as bad as you said, but unpleasant."
"Yeah, the first time is the most disorienting though. Now this time we're going to come out into smoke. We'll be facing the building, so we can just walk in all smooth. Ready?"
"Ready."
The second jump was smooth as silk and Quinn didn't miss a beat as you cross the courtyard into the offices. There were reporters around, but neither of you deign to give them a look, and a gesture as you neared the doors opened them for the both of you.
Security was pretty professional, they eye your costume as you walked up and obviously and decided it wasn't their job to try and stop you, so you're waved through the metal detector without any issues. For some reason, despite the otherwise busy morning, you have the elevator car all to yourselves, though.
Once in the conference room law and order was quickly established and the DA starts asking questions establishing how you know things about the Merchants. Browsing his mind finds him to not be on the take from anyone obvious and to be a decent person—a bit too religiously-leaning for your liking, fairly self-righteous but not quite to the extent it makes you want to punch him. More than once.
A question about how you knew the depot had been a depot had us following a thread of your Merchant stalking backwards slowly. Rather than slowly and tediously go through it, you decide to cut to the chase.
"Mr. Rosenthal, let me preempt the questions. I knew about the Commercial District location because I had attempted to find a man named 'Shaggy', who supposedly had control over a portion of the gang. I knew that name from a raid I had done on a Merchant-held location on Cooks Avenue something like two weeks before."
Before any follow up questions could be asked, one of the assistants leans forward and murmurs something softly. You turn to Quinn and flick your hand in a 'any idea?' gesture and get a small shake in response.
The assistant is the one who speaks up. "Were you assisting the Protectorate at that time?"
"No. I investigated the house and found two people. I was able to get information from one of them about other people in the gang, including this Shaggy character from a Randy something—Johansen, I believe. Once I was done with that I took some of the phones, called 911 with one, the PRT hotline with the the other, and had a third phone dictate a little speech about what I had found. Once I vacated I stuck around the area long enough to see Velocity come into the area and left."
"Do you happen to remember the contents of the speech to dispatch?"
"It was something like, 'This is a recorded message by an unnamed cape. I am on Cooks Ave, and there are two Merchants who I have apprehended. The front door is locked, it's like Motel Six in his joint, I'll leave the light on for ya.'" You hold up a hand, "I hadn't fully decided on the Warlock name at the time, I really wanted to go with Myrddin..."
Dipping into her mind you see that Velocity had claimed the capture on those Merchants, but some of the details hadn't added up. Someone was gonna be in trouble….
Mr. Rosenthal took back over, asking you if you have any video or pictures—'I didn't archive video like I increasingly do now, I would have to look.'—along with some follow up questions about what was in the building.
Over the course of the deposition, all of the attorneys become more… friendly, you suppose, when it becomes obvious you weren't going to play dumb word games and actually supply useful information. Yes, some of their questions were answered with 'it's powers related', and Quinn interjects and confers with you on particulars and how much detail you should give in some cases, but by the end there were satisfied looks all around, even on Quinn's face.
After a round of handshakes you're taken to the windows that overlook the courtyard. There's a number of additional news crews all set up, but security had set up a cordon so you won't be mobbed before you can open the doors at least. You spend a moment conferring with Quinn and making a request of the milling lawyers before you head for the elevator.
Back on the ground floor neither of you break stride as you power-walk out of the building and above the crowd on an elevated platform courtesy of yours truly. Setting down with a dry fountain as a backdrop, you create a by-now standard lectern, turn and address the group.
"Ladies and Gentlemen standing here, and party people everywhere, it's getting to be lunchtime and I'm not going to stand here and talk to you when I could instead be doing something enjoyable like eating. So this is going to be quick."
"Are you really Clockblocker's kid?!" gets shouted from the milling crowd.
You gasp audibly and hold your hand to your chest as if wounded. "That is privileged information and the only reason you would know that is if someone was spying on an intimate discussion between the lovely Panacea and myself. You should be ashamed of yourselves." Still holding your hand over your heart, you look off into the distance. "I will neither confirm nor deny the persistent rumors that that horrible man left myself, my older step-sister, and my poor mother Skidmark after fifteen years of glorious marriage for some hussy named Dragon, of all things.
"And furthermore—" you begin, but the rest is drowned out by a cacophony of honks that makes attempts to sound like 'Flight of the Bumblebee'. Fuck, they couldn't keep a goddamn tune, it's a good thing you're not paying them anything.
A sky-darkening amount of geese swarm above your heads, the mass swirling and undulating. A single flyer, strangely clock-patterned, dives towards you with a rabid-sounding hiss and you shoot sparks at it. It joins back with the group and they move with purpose, dipping their wings and looking to stoop down on you.
"No father! I shall use your own powers against your minions! Chronal Shield!"
A brilliant blue pulse shoots from your outstretched hand and with the sound of a million ticking clocks the geese are frozen, falling around you to the cries of the onlookers. Quinn, from behind your shoulder whispers 'holy shit' with a vehemence that tells you that his perfectly-coiffed hair is probably a bit mussed.
Seconds after the last honk sounds everyone stands and looks around at the geese embedded around them. All of the birds have landed beak-first in the ground and are shining white like marble. A soft tone sounds from your lawyer's phone.
"They got the picture."
"Excellent," you say, then project your voice again. "Once again, Brockton Bay is saved from the depredations of Clockblocker and his malicious minions!"
You clap and a mournful honk sounds from the statues and startles not a few screams from throats. Vanishing the lectern, you step back and make sure Quinn has a grip on your arm. "Brockton Bay, you've been a great audience. I'll be here all week, try the veal, tip your waitstaff. Thank you and goodnight!" The two of you disappear in a puff of smoke and confusion.
Back in his office, Quinn collapses to a chair and stares at the ceiling. "What in the fuck was that. I can't believe…"
Laughing, you check him with a diagnostic to make sure he isn't about to pass out. "Relax, I was in full control the entire time. So they took the picture?"
He fiddles with his phone and a moment later you have a handful of shots from the upper floors showing that the 'birds' landed in a way that just happens to spell out 'LOL' from above, with everyone stationed in the 'O'.
"Perfect. Go ahead and send that or leak it to whoever you think will appreciate it the most."
You have a nice lunch with Aelfie as you thank her for watching the captives and assisting with the goose prank. You have the local news turned on at your apartment as the station does a 'live on location' about the statues right around the time the conjuration timer runs out and they all disappear. The honest confusion is lovely.
Hopping back to the lair you scry Regent, as he's the most likely to be in at the time and find him playing video games on one couch while Grue lays on the other with what looks like a stab wound of some kind. The bigger man is obviously conscious and is talking on the phone to his sister, telling her he'll meet with her tomorrow. Tattletale and Bitch move past at different times, so everyone is accounted for, at least, but they obviously got into a scrape after you saw them last.
Crystal has classes all during the afternoon, but you text her details of the capture last night, and Amy stops by after school to look over the work you had continued on the greenhouse building. That there's a fair amount of kissing and caressing amongst the budding plants is a given, but a welcome one.
You end up sending her back off home with a pat of her butt and go to get ready for this party. You're not sure who decided that 'Thursday is the real beginning of the weekend', but you won't complain about a chance to dance with the S Klub or especially Crystal.
Wasting some time posting on PHO while the girls get ready, you stir up some trouble by pointedly not responding to questions about your 'step-sister'. If you drop small hints, then it's not really your fault….
[X][PHO] Your step-sister is Shadow Stalker
[X][PHO] Your step-sister is Squealer
[X][PHO] Your step-sister is Bitch
[X][PHO] Your step-sister is Velocity
[X][PHO] Your step-sister is Gallant
[X][PHO] Write-in
The party is on campus this time and you find yourself once again with the beautiful ladies of S Klub swirling around Crystal and yourself as you walk. Sarah is missing, and when you softly ask Susan why she tells you that all of the girls of the Nu Tau sorority are confined to the sorority house for the moment, as other instances of, well, 'breaching moral guidelines' were apparently found. The fact that this one triggered someone has the authorities coming down hard on them.
Once inside the party Crystal drags you into a bump-n-grind dance that is really only a layer of clothing away from being public sex. She uses the close contact to lean in and talk into your ear. "Amy told me about what you did with her yesterday."
You are familiar enough with her mind that you can connect to it without eye contact. She's not mad. She's actually so not mad that she is almost dripping with lust from hearing her little cousin talk about how you made her cum from just your fingers and dirty talk in public, and all of the pictures Amy shared with her. There were even pictures that Amy hasn't sent you yet of the brunette using the conjured vibrator Aelfie left under her pillow that Crystal probably wasn't meant to see but did anyhow.
At the start of the next song, Karen is pulled in between the two of you and Crystal mouths 'magic hands' to you as the three of you manage to get into rhythm. You pump a little magic out and run your hands up the redhead's side. Crystal almost has to peel her off of you to let the rest of the girls get a ride as well.
With your girlfriend urging your teasing on, you apply a lightly erotic touch to the rest of the S Klub except for Susan. Susan gets a bit more charge than the rest of them and manages to sneak in a three-way kiss between you before grudgingly letting Savannah slide in.
Crystal and Susan dance to either side of you while you and Savanna share your first dance without Amy in between you. You may have left your magic pushed up a touch too high as you hear a soft 'Oh mah gawd' and one of your hands is redirected right to her ass. Her dancing changes to a style that somehow has your hand fastened tight to the crack of her ass and what looks like her hiding her face in your neck and involves a lot of nibbling and moaning on her part.
You and Crystal walk the girls back to their dorm rooms and your girlfriend bids them all adieu starting with Susan, who she hugs and briefly kisses on the lips. The short brunette is passed to you with a look, and you repeat Crystal's actions to her approving nod, and the two of you repeat on the rest of the unresisting maidens.
A few moments later you're walking to the stairs and can feel the psychic weight of the stares that follow you as your athletic blonde girlfriend struts next to you in her dress.
The door to the stairwell hasn't even closed completely but Crystal is in your arms. "Can you keep people from coming up or down to find us? I want you here, now!"
[X][Crystal] Engage in a spot of exhibitionism
[X][Crystal] You don't want to show off, take her home
Friday after a jog with Taylor you 'happen' to jog over near the local Catholic school. Immaculata High and its surroundings are… very white. Even the few stores open this early are white-washed. There's a French cafe, the woman with the hand-cart selling coffee and donuts is a particularly light-skinned Latina… It takes a bit, but you do see subtle signs of Empire tags. They're in alleyways just far enough back that you can't see them easily from the street, or a flag or sticker in an upstairs window of a building.
It's not really overt—passing by the school itself there's a pretty even mix of races, honestly—but this area at the edge of Captain's Hill is likely an incubator for Empire sentiment.
Your only text from Templeton says 'Tue or Wed, l8r is g8r', so hopefully there's a light at the end of that Coil-ed tunnel.
Later in the day you find an abandoned lot in the Commercial District with plenty of space around it to try out fiendfyre. You also raise earthen barriers in the hope that if things go south the magical flame would be channeled away from the city.
With a portkey strapped to your left wrist, you aim at one of the targets you've set up and cast.
Rage hits you as the cursed fire rockets out of your wand. Hippogryffs and basilisks form and devour all of the targets as the mental backlash screams in your head. Burn destroy KILL.
You had already pulled up your mental defenses, but you reinforce them and reach out and crush the malevolent desires within the flames and enforce your will upon them. It only takes a split second, but even still the fire has crept closer to you, the asphalt around you beginning to smoke.
Cutting power to the spell, you cast the counter-charm and the fire is gone, causing a loud crack as the air rushes in. Even with that short of a exposure to the fiendfyre your face feels burt and your skin is tight, and your wand hand feels like you held it right next to a blast furnace.
You heal yourself before fixing some of the damage and cast the curse once more. Now that you know what to expect you immediately force obedience upon the dark magic, turning it from a barely-controlled torrent into a writhing snake of flame. It is very much like being in control of a flamethrower, knowing that even a momentary lapse could cause your death.
Smothering the flames again you hide any traces of your presence and apparate to your lair to heal and rest.
You end the day…