Cherreads

Characters

Got it! Here's a System-style power registry for your main characters — formatted like in-universe data entries:

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đź“‘ System Power Registry: Core Party Units

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[USER_ID: 0001-JADEN]

> Class: Variable Anchor

Ability: Echo-Stabilization

Description: Emits stabilizing pulses that suppress or alter System glitches. Synchronizes with emotional residue to anchor corrupted zones.

Trait: Unreadable by System algorithms

Status: Unquantifiable

[USER_ID: 0002-SILAS]

> Class: Fallen Celestial

Ability: Radiant Impact / Winged Suppression

Description: Uses divine light constructs for aerial mobility, shielding, and high-intensity strikes. Wings function as weapon and barrier.

Trait: Legacy Access: Heaven Layer

Status: Unregistered Entity

[USER_ID: 0003-AYA]

> Class: Ash-Binder

Ability: Reactive Bloom

Description: Generates and commands flora from scorched terrain. Vines adapt to movement, emotion, and proximity threats.

Trait: Passive Zone Healing

Status: Environment-Compatible

[USER_ID: 0004-KAEL]

> Class: Flame Construct

Ability: Combustion Burst

Description: Converts stored kinetic energy into high-temperature attacks. Short-range flame arcs and area denial zones.

Trait: Emotion-Fueled Ignition

Status: System Hazard (Controlled)

[USER_ID: 0005-ROWAN]

> Class: Memory Coder

Ability: Tactical Loopcasting

Description: Deploys scripted attacks through anomaly-paper scrolls. Calculates enemy rhythm and interrupts logic paths.

Trait: Predictive Combat Mapping

Status: Analysis Priority Level: Medium

[USER_ID: 0006-NIKO]

> Class: Echo Illusionist

Ability: Residual Phantoms

Description: Projects false duplicates of allies and enemies. Can weaponize forgotten or suppressed memories to disorient.

Trait: High Emotional Sync

Status: Reality Layer: Unstable Reflection

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