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Chapter 3 - Chapter 3: What Is This Game?

Chapter 3:

The next morning, Rayn didn't launch the game.

Instead, he opened the browser.

He typed in:

> "how to get better at Legends of Dawn"

The first few results were all videos—loud thumbnails, titles in all caps:

"5 ROOKIE MISTAKES YOU'RE MAKING"

"JUNGLE LIKE A PRO!"

"RANK UP FAST – FULL GUIDE"

He clicked one. A calm voice greeted him.

> "Welcome, summoners. Today we'll talk about roles in Legends of Dawn, map awareness, and how to play your lane better—especially if you're solo queuing."

Rayn paused and picked up his notebook. This time, he wrote at the top of the page:

📓 Day 2: Learning the Game

The video showed a map—a three-lane battlefield with towers, a jungle in between, and two bases on opposite ends.

> "Legends of Dawn is a 5v5 game. Each player selects one hero, and your team works to destroy the enemy's base. But it's not just about fighting—it's about strategy."

Rayn took notes quickly:

> • 3 lanes: top, mid, bottom

• Jungle in between—neutral monsters

• Each role has a purpose

• Objectives: Turtle, Lord, turrets

• Vision and map awareness = critical

The more he watched, the more the game's design started making sense. He hadn't even seen the Turtle last match, and now he realized people rushed it because it gave gold and EXP to the team.

> "That explains that glowing thing near the river. mutterd ...critical"

---

Later that evening, instead of going straight into Ranked, he did something different.

He opened a Practice Mode.

Picked Elysia again.

This time, he didn't play to win. He tested her cooldowns.

How long did her skill 2 take to recharge? How far could her dash go through walls? Could she bait enemies under tower if she delayed her ultimate?

> "Okay," he said quietly, watching her animation.

"So she doesn't just deal damage. She creates pressure. Makes people nervous."

He went back to his notebook.

> • Skill 2 = dash through thin walls

• Skill 3 = slow + control

• Can bait enemies by half-casting ult

• Works best when rotating after level 4

He even drew a rough sketch of the mini-map, marking jungle buffs and pathways. It wasn't pretty—but it helped him visualize.

---

After dinner, he finally queued for Ranked. But this time, he didn't mind which lane he got. He was starting to understand the big picture.

He got bottom lane.

Support role.

> "Let's see what this feels like."

Instead of chasing kills, he shadowed his marksman. He tried to zone enemies with body positioning. He placed vision, pinged the map when enemies disappeared, and even saved the core player once with a perfectly timed stun.

They lost.

But he smiled anyway.

He wrote at the bottom of the page:

> • Support = not damage, but control

• Feels like playing chess without touching all the pieces

• Even in losses, you can learn patterns

As he lay in bed, staring at the ceiling, he felt it again—that itch to know more.

He wasn't just playing a game. He was discovering how a world worked.

And he couldn't wait to go deeper.

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