Cherreads

Chapter 3 - SYSTEM ALERT

Alex's heart hammered against his ribs, a frantic drumbeat against the low, guttural growl that vibrated through the air. Seeker detected. Distance: 150 meters. Moving. He could feel Lena's sharp gaze on him, a shared flicker of terror and determination. Mark, ever the protector, had subtly maneuvered Sara slightly behind him, shielding her with his frame.

"Alright, stay calm," Mark's voice was a surprising anchor in the rising panic. "We need to find cover. And figure out what a 'Seeker' actually is, besides being 150 meters away and moving."

Lena gestured to a narrow gap between two colossal, featureless buildings. "This way. Less open space."

They squeezed into the dark, shadowed alleyway. The air here was cooler, thicker, muffling the sounds from the plaza. The growling grew louder, closer, echoing eerily between the concrete giants. Alex risked a peek around the corner, his breath catching in his throat.

It shuffled into view, turning from a cross-street about fifty meters away. It was humanoid, roughly man-shaped, but its skin was a sickly, mottled gray, stretched taut over gaunt, unnaturally long limbs. Its movements were jerky, disjointed, like a broken puppet on frayed strings. Its head was tilted at an unnatural angle, swaying slightly, and from its open mouth came that chilling, low moan. But its eyes – those were the most disturbing. Large, luminous orbs that glowed faintly, a predatory yellow, scanning the environment with an eerie, methodical sweep.

"Zombies," Sara whispered, her voice trembling, burying her face in Mark's shoulder. "They're just zombies, like in the old movies."

"Not just zombies," Lena corrected, her eyes narrowed, fixed on the creature. "Look at those eyes, Sara. They're scanning, actively searching. And that 'Proximity Alert' on our screens means the system is tracking them. They're not mindless shamblers. They're linked to the game. Hunters."

Mark peered around the corner, his brow furrowed in thought. "Okay," he began, pulling out a small, crumpled piece of paper and a pen he'd found earlier. He quickly sketched a rough map. "The objective is 'Resource Crates.' Small, Medium, Large. High points for large. 'Avoid detection.' So, stealth is key. These things might have good sight or hearing."

As if on cue, a new alert flashed on Alex's screen, a subtle but significant change to the familiar warning.

[SYSTEM NOTIFICATION]

Proximity Alert: Seeker detected. Distance: 80 meters.

Detection Probability: HIGH (Based on Loud Noise Signature)

Alex pointed at his screen. "Loud noise signature? So they hear us?"

"That makes sense," Lena said, her eyes gleaming with a newfound focus. "They're not just scanning visually. They're listening. The sound of footsteps, talking, maybe even the clatter of opening a crate."

"So we move quiet, we open crates quieter," Mark summarized, already adapting. "And we split up. Two pairs. Cover more ground, less noise from a single group. If one pair gets into trouble, the other can act as a distraction, or just keep moving and collecting."

Sara looked up, her face pale. "Split up? But... what if we disappear?"

"We'll stay in contact through the communication channel," Alex assured her, though his voice held a tremor of uncertainty. "And we'll only split for short periods. If things get too dangerous, we regroup."

After a quick, hushed discussion, they decided. Alex would pair with Lena. Mark would stay with Sara. They would head in opposite directions along a known street, looking for crates, constantly checking their proximity alerts and listening for the tell-tale growl.

Alex and Lena moved like shadows, sticking to the deeper alleys and the cover of abandoned vehicles. The cityscape of Sector 12, once a mystery, now felt like a deadly maze. Every distant creak, every echo, made them freeze, checking their screens.

They found their first crate in a derelict storefront, a small, unassuming metal box tucked behind a dusty counter. Lena carefully pried it open, making sure the lid didn't clang against the frame. Inside were a few energy bars and a small data card.

[SYSTEM NOTIFICATION]

Small Resource Crate Collected!

Survival Points +10.

Remaining Crates: Unknown.

"Only ten points," Lena murmured, stuffing the energy bars into a pocket she'd improvised. "But it's a start."

They continued, the tension a constant hum in the air. The communication channel was a flurry of activity – cries of success, frantic warnings, and then, ominously, periods of silence from players who had been active moments before. The "disappearance" felt more real with every lost voice.

Then, they spotted it. A Medium Crate, nestled in a collapsed bus, out in the open on a wide street. It was risky.

"Too exposed," Alex whispered, pulling Lena back behind a crumbling fountain.

"But it's 25 points," Lena countered, her gaze fixed on the crate. "Double what we just got. We need points for shelter."

As they debated, a new notification flashed on their screens, startling them.

[SYSTEM UPDATE!]

New Parameter: Noise Signature Display!

Active players now show a real-time 'Noise Signature' level on their Player Status screen (visible to self and group members).

Loud Noise Signature (High) attracts Seekers faster.

Stealthy Noise Signature (Low) increases evasion success.

Alex looked at his screen. Below his Survival Points, a new bar glowed, labeled "Noise Signature." It was currently fluctuating between "Low" and "Moderate" as they moved.

"They're actively giving us a mechanic to work with," Lena said, a strange mix of fear and grim excitement in her voice. "This confirms it. Sound is key. If we can get that crate without spiking our Noise Signature..."

They decided to risk it. Lena, with her parkour agility, would create a distraction by quickly moving to another side of the street, while Alex, carefully and slowly, moved towards the bus to open the crate. He took deliberate, feather-light steps, his eyes glued to his Noise Signature bar. It hovered at "Low."

He reached the bus, the metal groaning softly as he pushed aside a twisted seat. He located the crate. It was heavier than the small one, and the lid was rusted tight. He pulled gently, trying to minimize any creak or scrape. His Noise Signature flickered to "Moderate." He froze, listening. Nothing.

With a final, agonizingly slow pull, the lid popped open with a barely audible groan. He quickly grabbed the contents – more energy bars, a small first-aid kit, and another data card – and shoved them into his pockets.

[SYSTEM NOTIFICATION]

Medium Resource Crate Collected!

Survival Points +25.

He turned to signal Lena, relief washing over him. That's when the new notification hit, overriding his status screen, colder than any growl.

[SYSTEM ALERT!]

Seeker Unit ID: Alpha-7

Designation: Tracker

Behavior Pattern: Adapting.

Targeting: Last Known Player Noise Signature: MODERATE.

Alex froze. He hadn't seen Alpha-7, but the system had. And it wasn't just adapting; it was targeting. The faint, guttural growl began to ripple through the air again, closer than before. 

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