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Chapter 4 - Chapter 4 gale town

The screen went blank.

For a moment, there was nothing—no light, no sound, only a vast silence, as though the system itself held its breath.

Then, like a sigh from the stars, a breeze whispered across his skin. Light bloomed softly, revealing a world both new and eerily familiar. Ravindra opened his eyes.

He was reborn in Gale Town.

Nestled at the wind-swept edge of the Dark Moon Kingdom, Gale Town was a forgotten outpost perched between sky and shadow. Mist curled around narrow cobblestone streets, and slate rooftops groaned softly under the weight of ancient enchantments. Here, the wind never ceased—it carried secrets, half-whispered prophecies, and the scent of iron from the distant battlefield.

But Ravindra smiled.

This was no ordinary spawn point. Gale Town was a hidden gem, overlooked by new players and underestimated by veterans. Yet, in his previous life, he remembered something others had missed—a stray forum post buried deep in the archives, barely noticed by the wider community.

A player named Hidden Low had once whispered of something strange:

"Spoke to the beggar near the west gate. Dialogue chain went long. Can't say what happened after. Logged off, next day the post was gone."

The thread had been removed hours later. No screenshots. No follow-ups. Just a few cryptic replies and theories. Most dismissed it as bait or a hoax.

But Ravindra had never forgotten.

Ravindra knew that player encountered something special due to his momentary excitement he posted it and deleted it later .This slight is quite common Reality of heavens many players who tried to show off their wealth and they encounter not fame or prestige just ambush from players ,guilds . Ravindra in 15 years of past life he learned how to be calm when you encounter these things . never show off this lesson he will never forget.

Now, standing at the heart of Gale Town, he turned slowly, letting the breeze guide his eyes. Cracked signs hung from shuttered stalls. A bell chimed somewhere in the distance. And then, just past the West Gate, slumped beneath a ruined statue of an old wind god, sat a figure cloaked in tattered robes—motionless, ignored by passing guards, as if he didn't exist.

The beggar.

Ravindra didn't approach—not yet. He knew better than to rush. The game had changed, but patterns remained. Systems remembered. And perhaps, so did the beggar.

Ravindra knew in reality of heaven npcs are 100 percent real any small change will cause disasters.once a elder of super guild misbehaved with female npc as he taught it is robot who cares he taught that time the female npc was princess of kingdom after king learned the news he ordered all his soldiers to attack the super guild at that all kingdom guards attacked that guild players like mad dogs . And that guild is banned from entering that kingdom and his allies .This caused chill among the players .Then onwards players started respecting npc treating them as normal humans.

Instead, Ravindra moved toward the center of town. He would take it slow, gather gear, test his interface, check his stats. But his eyes never left the shadow under that statue.

He wasn't here by accident.

He stood still in the breeze, the familiar chill of Gale Town brushing his skin like an old memory. He observed in silence.

All around him, new players were materializing, one after another—each appearing in a flicker of light before stumbling forward, eyes wide with wonder. Some cheered, some gasped, others immediately began poking at their HUDs and menus, laughing or shouting excitedly to their friends.

"Whoa! The wind actually pushes you!"

"Look at the sky! This place is beautiful!"

"Where do we find the starter weapons?"

The central square buzzed with the kind of energy only seen at launch points—unfiltered joy, pure curiosity, and the illusion that time was limitless. For them, this was the beginning of a new world. For Ravindra, it was a continuation.

He leaned against the cool stone wall of an old watchtower, arms crossed, watching them with calm detachment. His eyes, however, were sharp—scanning for landmarks, familiar NPC paths, and spawn cycles.

To the untrained eye, he looked like just another player standing idle. But in his mind, calculations were already forming:

Now the wind is all the way to the storm.

Ravindra watched as clusters of newly spawned players scattered across the square like startled birds. Most of them sprinted toward the open gates, weapons drawn, chasing the first glimpse of movement beyond the town walls.

He sighed through his nose, amused.

"Children chasing fireflies in a storm," he muttered under his breath.

In their eyes, monsters meant experience, and experience meant progress. But this wasn't that kind of game.

Ravindra knew better. He remembered the hard lesson most players learned too late

Monsters were a distraction.

In Reality of Heaven, the system was cruel but honest. Quests weren't handed out like candy. NPCs didn't exist to serve players—they had lives, moods, and memories. If you begged for a task like a lost puppy, most ignored you outright. Some even grew hostile.

And the monsters? They gave scraps.

One wolf barely gave 0.02% of a level, and that was if you landed the killing blow. Worse, the respawn timers were deliberately long, forcing players into overcrowded fields where they fought more over kills than against enemies.

He watched as two players began arguing over a single wild boar, both having landed hits, neither getting credit. The boar, meanwhile, wandered off unharmed.

Ravindra couldn't help it. He smirked.

"Go on, chase your crumbs."

He wasn't here to fight over bones.

With the wind still curling around his cloak and the chatter of eager players fading into the background, Ravindra lifted his hand slightly, and with a thought, summoned the interface.

[SYSTEM INTERFACE: ONLINE]

A soft chime echoed in his mind as crystal-blue panels bloomed in the air before him—sleek, minimalist, and humming with a low, arcane resonance. Reality of Heaven wasn't a flashy game—it was elegant, its UI designed to blend seamlessly with immersion rather than break it.

To a new player, the interface felt sparse—almost cryptic.

But Ravindra knew exactly where to look.

CHARACTER PANEL

Name: Ravindra

Origin: Dark Moon Kingdom – Gale Town

Level: 1

Class : magician

Sub class : not taken

Attributes Available: 5

Titles: None

Ravindra knows attribute points are very important; it is the foundation in game attribute points that can be obtained by special fruits obtained in the wild but rare .They can be obtained in game special events which appear in future . Now he must depend on luck. I don't know any attribute that increases quests in gale wind town. Oh no need to rush, take it slow, we can find them after levelling up.

ATTRIBUTE PANEL

Vitality (VIT)

Base: 4

Increases overall health (HP) and stamina pool.

Boosts physical resistance to non-magical damage (slashes, arrows, blunt force).

Affects endurance in harsh environments (cold, hunger, exhaustion).

Ravindra knew most new players dumped points into Vitality early—out of fear. But he also knew: high HP wouldn't save you from making bad decisions.

Agility (AGI)

Base: 6

Governs movement speed, dodge rate, and action cooldowns.

Reduces stamina cost for sprinting, jumping, and fast melee.

Influences finesse-based weapon scaling (daggers, bows, spears).

For someone like Ravindra, Agility was life—not just in combat, but in navigating hidden mechanics and reactive NPC systems. Many high-tier skills triggered from perfect dodges or momentum chaining, only possible Intellect (INT)

Base: 3

Affects magical power, mana pool, and mana regeneration rate.

Unlocks access to higher-level elemental abilities and spell interactions.

Required for interfacing with arcane artifacts and ancient languages.

Low now, but not forgotten. In this world, any player that needs it to activate skills need it

Strength (STR)

Base: 4

Increases melee damage and weapon proficiency (swords, axes, heavy hammers).

Governs carry weight, weapon handling speed, and stamina usage with heavy gear.

Unlocks strength-based feats such as door-breaking, grappling, or lifting obstacles.

Ravindra kept this balanced. He wasn't a brute, but neither was he weak. In Reality of Heaven, too little strength meant being slowed by your own armor—or worse, failing critical world interactions.

He need strength for high damage many players do mistake in reality of heavens agility is very important

Suppose a player added all his power to strength then he will have damage for 5 hits he did 100 damage takes 10 seconds

If a player added all his attributes to agility he can do the same 100 damage in 8 seconds many players don't know this lost precious time at start .in past life he is like majority players he lost in crowd now god gave opportunity he will cherish . For the rest of the players he is not any holy mother .He lost his helping nature when maya backstab him for money. He must build his empire .

Without hesitation he added all his points to his agility .

Now his new stats are

Vitality: 4

Agility: 6+5 =11

Intellect: 3

Strength: 4

Luck : hidden helps in drop rate enhancing items many factors depend on it

Charm: hidden npc behaviour depends on charm

As he was checking his attributes, all the stuff he was about to take the first step in the reality of heavens .

He was checking the beggar and no one was paying attention to him in the town. He slowly walked towards him.

The wind shifted.

It carried with it the scent of old parchment and rust—a scent Ravindra remembered, though it shouldn't have been possible. He turned away from the square, leaving behind the players still running in circles, still asking the blacksmith if they could "please have a quest."

He walked toward the west gate.

The stone path narrowed here, veering slightly downhill. A few weeds had pushed through the cracks, and the buildings grew older, more crooked—as if the town had grown tired by the time it reached this edge. No guards patrolled here. No merchant stalls. Just dust, silence, and the unmoving figure beneath the ruined statue.

The beggar.

He was cloaked in layers of faded cloth, tattered and sun-bleached by time. His face was hidden beneath a low hood, his hands tucked into his lap, motionless. If not for the faint sound of breathing, one might have mistaken him for part of the scenery.

No player paid him attention.

Why would they?

He didn't glow with quest markers. He didn't wave or shout or call out for help like the "interactive" NPCs near the square. He just sat, still and quiet—like a forgotten piece of the world.

But Ravindra knew better.

He slowed his pace as he drew near. He didn't run, didn't jump, didn't wave. He simply stood a few feet away and waited, letting the moment breathe.

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